Installing Software on Linux. In the Windows world a package is a Setup.exe or a program.zip file. On a Mac a package is a program.dmg or a program.sit file. In the Linux world, there are several kinds of packages, and each distribution has its own preferred package format. Nice blog post. Very nice if one is looking for the minimal set of extensions to get the job done. In a few weeks time I’ll be presenting to a few colleagues of mine how to use VS Code, and the kind of complexity most samples possess are far too great for my taste. I was surprised that since Code is portable (and there is a cross-plat insider group link at the end), no portable solution has been presented here. MSBuild is very close to being portable, but I still do not see how I could author a.vcxproj file that runs on Windows+Linux and is able to use MSVC+Clag+GCC. When I will be presenting VS Code to the group with heterogenous dev environments, very first step is demoing the CMake and CMake-tools extensions. They are invaluable extensions if one wishes to use VS Code for serious cross-plat development. I believe it worth an amendment or a follow-up to the blog post presented here. Tried this with the VS 2017 toolset and was not able to build. I found that vcvarsall.cmd re-set the working directory so the compiler was unable to find the.cpp file. Adding pushd%cd% and popd around invoking vcvarsall.cmd fixed things. @echo off pushd%cd% call “C: Program Files (x86) Microsoft Visual Studio 2017 BuildTools VC Auxiliary Build vcvarsall.bat” x64 popd echo%cd% set compilerflags=/Od /Zi /EHsc set linkerflags=/OUT:hello.exe cl.exe%compilerflags% helloworld.cpp /link%linkerflags%. What's the best and easiest way to build (for Linux) a C++ application which was written in Visual Studio? Adobe flash player for mac os sierra. The code itself is ready - I used only cross-platform libs. Is it possible to prepare everything under Windows in Visual Studio and then build it with a CLI tool under Linux? Are there any docs describing this? EDIT: Some more information: • Libs used: stl, wxwidgets, boost, asio, cryptlib. • Very little Linux know-how. Ati radeon 9100 igp. - Blue screen error with Stop 0x8E running 3DMark2001 overnight. EDIT#2: I chose the following solution: Make new project with kdevelop and compile everything there. We're using CMake for Linux projects. CMake can generate KDevelop and Visual Studio project files, so you can just create your CMake file as the origin of platform-specific IDE files. The KDevelop generator is fine, so you can edit and compile in KDevelop (which will in turn call Make). On the other hand, if you have nothing fancy, you can use CMake or just Make to build the thing on Linux, if you want to stay with your solution file (which is what I'm currently doing for a library with test applications). This approach gets complicated when your build process is more than just 'throw these files at the compiler and let's see what it does', so the CMake solution is in my opinion a good thing for cross-platform development. Here is how to compile C code manually under Linux without additional build tools: gcc -s -O2 -o prog -I. -Iincludedir1 -Iincludedir2 -Llibdir1 -Llibdir2 code1.c code2.c -luse1 -luse2 However, if your project is larger than a couple of files, you may want to use a build tool instead (such as CMake, see OregonGhost's answer) to automate compilation of many files and to make it incremental. If you use a build tool, it will run gcc under the hood, with similar arguments above. It's useful to understand the arguments above, so you can troubleshoot if your automated build fails. This will compile code1.c and code2.c to executable binary prog, loading.h files from., includedir1 and includedir2, loading libraries (e.g. Libuse1.so* and libuse2.so*) from directories libdir1 and libdir2, using libraries use1 (corresponding to file name libuse1.so*) and use2.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |